//Founder, StrangerChat · Product Manager, Gamezop · Hyderabad
I build products alone, and I build them fast. Four years across hardware NPD, B2B SaaS, and consumer gaming gave me the full stack of a product company — I designed lithium-ion packs and in-house 3D printers, shipped a facial-recognition access system into a university campus, and scaled a games monetization engine from $2 to $22 ARPDAU. Now I ship my own: eight products live, the largest of them serving ~2,000 visitors a day, every layer of it — schema, moderation, SEO, monetization — written by me.
// Core Expertise
// Track record
Numbers that have my name on them.
// Building now
The thing I'm actually doing with my time.
One live consumer product, built and operated by one person, growing without a marketing budget. Everything else on this page is the evidence that led here.
StrangerChat
strangerchat.proAnonymous, interest-matched 1-on-1 conversation — for the people the internet made lonelier, not less so.
StrangerChat pairs two strangers who share an interest and gives them a text-only, ephemeral room to talk in. No profiles, no photos, no history — you see a country flag, a gender, and what you both care about. Sign-in is mandatory, which costs conversion and buys the only thing that matters in this category: a bot-free room. I built and run every layer of it alone — matching, auth, trust-and-safety tooling, the interest taxonomy, the SEO surface that brings the traffic, and the premium tier that pays for the servers.
// Four decisions that define it
Text-only, on purpose
Video is the growth cheat code in this category and the reason the category has a reputation. Cutting it removed the single largest source of harm and made the product defensible to talk about in public.
Mandatory sign-in
The obvious growth move is anonymous entry with zero friction. I took the conversion hit instead — bots destroy a matching product faster than a bad funnel does, and a real user on the other end is the entire value proposition.
Interests as the matching primitive
Random pairing produces a two-message conversation. Pairing on a shared interest gives both people a first sentence, which is the only bottleneck that matters in the first thirty seconds.
Ephemeral by default
Nothing is stored after a chat ends. It caps what I can do with data and personalization — and it is the reason people say things they would not say anywhere else.
// Edge
Why me, specifically.
I have built the whole stack of a product company
Mechanical design → hardware NPD → B2B SaaS → consumer gaming monetization. I have owned a physical prototype from CAD to a production line running 14x, and I have owned an ad stack from $2 to $22 per 1,000 DAU. That range means I can spec, prototype, ship, and monetize without waiting on anyone.
I ship alone, and I ship fast
Eight products live, built solo, most of them outside working hours — plus five HTML5 games shipped to the Microsoft Store under the Kelby label, where I owned the architecture, the assets, and the platform compliance myself. StrangerChat went from an idea to 1,000+ registered users without a co-founder, a designer, or a rupee of paid acquisition. Speed of iteration is the only real moat I have found, and it is the one I have practiced hardest.
Distribution is the first thing I build, not the last
A consumer product with no network and no ad budget only grows if distribution is designed into the product itself. StrangerChat's ~2,000 daily visitors come from an SEO and product surface I architected before writing the matching engine — a habit learned scaling 100+ game titles on MSN.
// Thesis
Consumer social optimized for reach and broke intimacy.
Every large social product is tuned for one thing: making your audience bigger. The result is that talking to people online got easier and meaning something to them got harder. I am interested in the opposite trade — small-surface products where anonymity, ephemerality, and hard constraints make people behave better rather than worse, and where trust and safety is the product rather than a cost centre bolted on after growth. StrangerChat approaches that from anonymity; The Garden approaches it from intentionality. Both are probes at the same bet, and it is the bet I want to spend the next decade on.
// What I'm looking for
- A technical co-founder who thinks about distributed systems and abuse the way I think about behaviour and growth
- Early users and blunt feedback on StrangerChat — especially the things that make you close the tab
- Investors and operators building in consumer social, trust & safety, or anything adjacent
// Built end-to-end · 8 products
Things I shipped.
Eight products I designed, built, and shipped — every one of them solo, most of them outside working hours. Click any card for the full build log, or open the live product. No placeholders, no "coming soon."
StrangerChat
A live consumer social network — anonymous, interest-matched, 1-on-1 text conversation with strangers. 1,000+ registered users and ~2,000 visitors a day, built and operated solo: matching engine, auth, trust-and-safety tooling, SEO, and monetization. Text-only and ephemeral by design — the two constraints that make an anonymous product safe enough to keep using.
PM OS
A free, mission-based platform that teaches product judgment the way a flight simulator teaches flying. Six modules (~11 hours) — first principles, discovery, strategy, prioritization, technical execution, and growth analytics — reinforced with interactive simulators, real-world teardowns, playbooks, and a curated resource vault. Built as a dark, focused command center with streak-based progress tracking; fully self-paced, no account required.
The Garden
A deliberately anti-pattern dating product — no swiping, no photos, no scores. People meet through their inner world: you cultivate a private 'windowsill' of written reflections and reveal them petal by petal, only to people you choose. Concurrent conversations are intentionally capped ('not a limit — a kindness') to protect attention and emotional safety. A sharp product thesis on intentionality and privacy in a category built on the opposite.
Resume Scorer
Recruiter-grade resume evaluation — upload a PDF, paste a job description, and get a structured shortlisting verdict with a weighted score, skill-gap analysis, and copy-paste-ready rewrites. Parsing runs entirely in the browser; nothing is stored server-side.
Tracker
A personal productivity workspace that fuses freeform note-taking with a Trello-style task board — capture a thought, turn it into a trackable, movable task, all in one place. Tuned for an individual's workflow rather than team overhead.
Tanks
An HTML5 tank game wrapped in a narrative storyline — the story scaffolding exists specifically to lift session length and retention past a typical arcade loop. Flagship title under the Kelby Games label.
The Maker's Studio
A 3D product configurator for custom merchandise — users design their own products in real-time 3D, then order them. The digital evolution of the manual DTC workflow that powered Formies, now scaled through automation and visual customization.
Formies
A DTC brand for custom candles and figurines using DLP 3D printing to produce bespoke molds. Reached ₹50K revenue via Shopify and Amazon — the hands-on, manual predecessor whose lessons shaped the digital configurator behind The Maker's Studio.
// Trajectory · 4 roles
Where I shipped impact.
Product and engineering roles where I drove growth, solved systems problems, and shipped measurable outcomes.
- Drove 1,000% ARPDAU Growth: Scaled revenue from $2 to $22 per 1,000 DAU by spearheading monetization experiments, including client-side notifications and 'Switch Game' APIs, yielding $400K incremental annual revenue
- AI-Driven Optimization: Boosted CTR from 0.6% to 2.0% by leveraging Generative AI (Midjourney) to iterate on game assets and thumbnails across 100+ titles on MSN
- Retention & Engagement: Reduced bounce rates by 40% and tripled average playtime (+200%) via funnel optimization, UX redesigns, and revamped recommendation logic
- Technical Risk Management: Led Root Cause Analysis (RCA) and implemented traffic-quality safeguards alongside domain diversification to mitigate revenue loss during Google IVT (Invalid Traffic) crackdowns
- Cross-functional Leadership: Directed a team of 15 (Eng, Design, QA) using Metabase, Elasticsearch, and Jira to align engineering output with business KPIs
- Hyper-Growth Scaling: Managed product implementation and feature prioritization to scale user base 10x (20K to 200K MAU)
- AI Access System: Conceptualized and launched an end-to-end Autonomous Access System using facial recognition and a custom leave-management module for Woxsen University
- Hardware-Software Bridge: Led the integration of backend authorization logic with physical on-ground hardware (flap barriers), managing complex technical dependencies
- Stakeholder Management: Directed QA, Operations, and Customer Success teams; led high-stakes product demos and pitches to secure institutional partnerships
- Product Lifecycle Ownership: Owned the end-to-end NPD (PRD, design, prototyping) for high-capacity Lithium-Ion battery packs for B2B robotics clients (Anscer, RightBot)
- Operations Scaling: Led a team of 9 to ramp up production 14x for 10 KW LFP battery packs, optimizing the manufacturing funnel for efficiency and yield
- Accelerated R&D Cycles: Led the Rapid Prototyping division, managing a 5-member engineering team to decrease time-to-market for hardware iterations through 3D printing and vacuum casting
- Infrastructure Engineering: Designed and built 4 custom in-house 3D printers (CoreXY and Cartesian architectures), increasing production throughput by 250% (normalized by part complexity)
- Operational Scaling: Established a full-scale in-house vacuum casting facility; partnered with international stakeholders (Smooth-On) to optimize material cost-efficiency and R&D process flow
- Precision Systems Design: Engineered the liquid and spice dispensing assemblies for RIKU (autonomous cooking robot), successfully integrating mechanical hardware with precision-controlled software actuation for sub-gram dispensing accuracy
// Case Studies · 7 decks
Teardowns & case studies.
Detailed teardowns, user research, and strategic roadmaps analyzing product ecosystems and proposing data-driven improvements.
Zomato: Customer Experience Teardown
Deep dive into Zomato's ecosystem, analyzing user personas, friction points in the ordering flow, and proposing high-impact UX improvements for retention.
Spotify: User Engagement Study
Analysis of Spotify's engagement loops, personalized discovery features, and recommendation systems using Pitch.
Health & Glow: Personalization Strategy
Partnered with WebEngage to design a personalization engine for 40,000+ products, leveraging offline data from 150+ stores to drive online conversions.
Truly Madly: Dating Ecosystem Analysis
Identified core safety and engagement issues in the Indian dating market, proposing verified trust-score features and low-fidelity wireframes.
BrightChamps: Product Roadmap
Comprehensive product roadmap for an EdTech platform, including resource estimation, sprint planning, and feature prioritization.
Syook: Internal CRM Mobile Feature
End-to-end design of a mobile CRM feature for sales monitoring, including stakeholder requirement gathering and wireframing.
Razorpay Magic: B2B Checkout Market Analysis
Market analysis of B2B checkout in Indian e-commerce, centred on Razorpay Magic's one-click checkout — competitive positioning, merchant adoption levers, friction points in current funnels, and the strategic moves required to defend the category against incumbents.
// Work · 4 products
Products I shipped on the clock.
Other people's companies, my fingerprints. Four platforms where I owned measurable impact across growth, operations, engagement, and hardware-software orchestration — the apprenticeship that made building my own feel like the obvious next move.
Gamezop
MSN Games Platform
Monetization engine powering 100+ HTML5 games with AI-driven asset optimization, achieving $400K incremental annual revenue through systematic experimentation.
SpaceBasic
Autonomous Access System
End-to-end facial recognition and access control platform deployed at Woxsen University, managing 200K+ MAU with custom leave management integration.
Apeiron Mobility
Lithium-Ion Battery Packs
High-capacity battery pack development for B2B robotics clients, scaling production 14x through optimized manufacturing processes.
Futuristic Labs
RIKU Autonomous Cooking Robot
Precision dispensing system achieving sub-gram accuracy through integrated mechanical hardware and software actuation control.
// Toolkit
Skills & expertise.
The toolkit I bring to product strategy, growth, and execution.
Product & Growth
Analytics & Systems
Tools
Education
Mechanical Engineering
Jawaharlal Nehru Technological University, Karimnagar
July 2016 - May 2020
- Led the Technical club with more than 120 students, organizing events including inter and intra college hackathons for Hardware domain
- Member of core committee - Toastmaster's club
Awards & Achievements
NASA Space Apps Challenge & Smart City Hackathon
Placed 1st among 1000+ participants; built sustainability-focused proof of concept for a novel waste management system within 48 hours
Most Promising Product Award
JHUB
Led 4-member team; ranked 1st out of 12 teams in a 12-week university incubation program for CompactBin
Aerial Tramline Prototype Competition
Designed and built high load-capacity aerial tramline prototype; ranked 2nd among 12 teams
// Get in touch
Let's build something.
I'm looking for a technical co-founder, early users who will tell me the truth about StrangerChat, and people building in consumer social. If that's you — or if you just want to argue with the thesis — reach out directly. I reply fast.